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Aug 18 2009, 11:27 AM EDT
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Change: The property editor provides the following options. Note, however, that if you are dynamically changing the anchor from within a behavior or method, you need to assign the numerical value (shown in parens).center : horizontaly aligned in the centercenter. (default).(2)left : left edge aligned. (0)right
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Jul 21 2009, 2:59 PM EDT
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Change: DescriptionOverviewCustom PropertiesCustom properties are the unique, custom attributes that you can define for any object in the system. Each new property has a type associated with it as well as an initial value (the value the property takes each time the application is rewound or loaded).Note:
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Jul 21 2009, 2:38 PM EDT
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Change: changes you make to the classes' properties will affect every instance in the World. However, it will not affect any instance properties that have been modified. For example, the position property is always unique for an instance and will not change when modified in the class editor.Properties DescriptionCustom
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Jul 21 2009, 2:34 PM EDT
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Change: There are two distinct views of your object properties and it's important to understand the distinguishing factors. Each actor in your World is an instance
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Apr 28 2008, 5:08 PM EDT
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Change: - determines how fast an object is rotating. A positive value indicates a counter-clockwise motion (as the angle increases as you move counter-clocwise away from 0), and a negative value indivates a clockwise motion.speed - determines how fast an object is
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Apr 23 2008, 3:34 PM EDT
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Change: Custom properties are the unique, custom attributes that you can define for any object in the system. Each new property has a type associated with it as well as an initial value (the value the property takes each time the application is rewound or loaded).Note: Any time
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Apr 23 2008, 3:31 PM EDT
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Change: An RGBA value describing the color used to outline the object. The value can be entered by hand using the text field, or the color chooser can be clicked to choose a color visually. the last number represents the transparencey of the color (the alpha) visible - A
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Apr 23 2008, 3:21 PM EDT
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Change: - An RGBA value describing the color used to fill the object. The value can be entered by hand using the text field, or the color chooser can be clicked to choose a color visually.the last number represents the transparencey of the color (the alpha)filled -layer
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Apr 23 2008, 2:31 PM EDT
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Change: This is useful if when you are creating game content that you do not want your players moving around with the mouse. It can also be useful when you are editing and have overlapping objects. It's nice to make objects ungrabbable so you don't pick them up by accident.Important
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Apr 9 2008, 3:26 PM EDT
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Change: object nw - northwest, top-left corner of object ne - northeast, top-right corner of objectsw - southwest, bottom-left corner of object se - southeast, bottom-right corner of object hold_on_frame will freeze an animated gif image on a particular frame. if no frame is specified, the animation will be active.
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Apr 9 2008, 2:45 PM EDT
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Change: describes where the image is placed within the object. The valid setting are : center, n, s, e, w, nw, ne, sw, seimage_scaling_mode describes how the image is scaled within the objectstretch will force the image size to be equal
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Apr 9 2008, 12:23 PM EDT
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Change: Moved by Apr 9 2008, 12:23 PM EDT
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Apr 8 2008, 8:16 PM EDT
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Change: Restored by Apr 8 2008, 8:16 PM EDT for: no reason given
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Apr 8 2008, 8:15 PM EDT
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Change: Deleted by Apr 8 2008, 8:15 PM EDT for: no reason given
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Apr 8 2008, 8:15 PM EDT
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Change: Moved by Apr 8 2008, 8:15 PM EDT
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Apr 8 2008, 8:14 PM EDT
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Change: Moved by Apr 8 2008, 8:14 PM EDT
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Apr 8 2008, 8:13 PM EDT
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Change: Created by Apr 8 2008, 8:13 PM EDT for: no reason given
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