Define when a behavior's actions are executed.
- Object Created
- Object Destroyed
- Key Event Filter
- Timer
- Collision Event
- Object Modified
- And/Or Filter
- Mouse Event Filter
Mouse Event Filter
When you use a mouse event filter - "when the mouse is [pressed on] []" - you will have access to the position of the mouse when it was clicked. This true for the other mouse event types as well.To access the position, choose the "other" menu inside the Values tab. The other menu always contains the details of the event.
Mouse event details include...
- The actor under the mouse at the time the event fired
- Whether or not the control key was pressed
- Whether or not the shift key was pressed
- The position vector in this World
- The x position position
- The y position