|
Creating Bloomshine
|
Apr 14 2008, 10:33 AM EDT |
|
edit |
|
Change:
There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 3516)
View all updates.
|
|
Sharendipity Home
|
Apr 14 2008, 10:25 AM EDT |
|
edit |
22 words added
|
Change:
guide introduces you to some of the basics of our unique casual game creator.DocumentationDetails on how to use the Sharendipity creation tools to build great content.Resources & TutorialsLearn more about the Sharendipity tools through these tutorials and videos.Creating BloomshineFollow this step-by-step
View changes from previous version.
(Word count: 66)
View all updates.
|
|
Getting Started
|
Apr 14 2008, 10:24 AM EDT |
Moved from: Resources |
move |
No content added or deleted. |
Change:
Moved by Apr 14 2008, 10:24 AM EDT
View all updates.
|
|
Tutorials
|
Apr 14 2008, 10:23 AM EDT |
|
delete |
No content added or deleted. |
Change:
Deleted by Apr 14 2008, 10:23 AM EDT for: no reason given
View all updates.
|
|
Creating Filla
|
Apr 14 2008, 10:23 AM EDT |
Moved from: Tutorials |
move |
No content added or deleted. |
Change:
Moved by Apr 14 2008, 10:23 AM EDT
View all updates.
|
|
Creating Bloomshine
|
Apr 14 2008, 10:23 AM EDT |
Moved from: Tutorials |
move |
No content added or deleted. |
Change:
Moved by Apr 14 2008, 10:23 AM EDT
View all updates.
|
|
Sharendipity Home
|
Apr 14 2008, 10:18 AM EDT |
|
edit |
|
Change:
There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 45)
View all updates.
|
|
Sharendipity Home
|
Apr 14 2008, 10:18 AM EDT |
|
edit |
17 words added
1 word deleted
|
Change:
NewsDocumentationDetails on how to use the Sharendipity creation tools to build great content.ResourcesLearn more about the Sharendipity tools through these tutorials and videos. Creating BloomshineFollow this step-by-step tutorial and see how easy it wass to createBloomshine in Sharendipity.
View changes from previous version.
(Word count: 45)
View all updates.
|
|
Creating Bloomshine
|
Apr 12 2008, 4:23 PM EDT |
|
edit |
207 words added
|
Change:
While it's bright colors are attractive, Bloomshine lacks for graphics and sound. It's easy to add media to a Sharendipity application so try adding some nice tones or ringing when blooms are created. Or put a nice texture on the actual bloom.To see an example
View changes from previous version.
(Word count: 3516)
View all updates.
|
|
Creating Bloomshine
|
Apr 12 2008, 4:16 PM EDT |
|
edit |
221 words added
|
Change:
Building Bloomshine is a great way to get started in Sharendipity. You've seen how custom properties can be used to track game state and created
View changes from previous version.
(Word count: 3303)
View all updates.
|
|
Creating Bloomshine
|
Apr 12 2008, 4:00 PM EDT |
|
edit |
8 words added
4 images added
|
Change:
the custom property to "True"Because fonts render strangely and jump around when the object they're on becomes too small, the text of the SEED (which was set when it started to bloom) is cleared as wilting begins. The complete behavior pieces these two sections together:
View changes from previous version.
(Word count: 3071)
View all updates.
|
|
Creating Bloomshine
|
Apr 12 2008, 3:55 PM EDT |
|
edit |
31 words added
10 words deleted
8 images added
|
Change:
The complete behavior logic looks like this:Blooming BehaviorOnce any seed has been PINNED, it starts blooming. When it reaches a certain size, it immediately and rapidly wilts. This behavior is controlled by an EVERY N-STEPS filter:The pseudo-code for this behavior is:Every frame...If this
View changes from previous version.
(Word count: 3063)
View all updates.
|
|
Creating Bloomshine
|
Apr 12 2008, 3:38 PM EDT |
|
edit |
6 words added
2 images added
1 image deleted
|
Change:
The completed behavior looks like this:When the Player ClicksThese actions define how the world behaves when the player clicks somewhere. Assuming the world is IN_PLAY, the player's click
View changes from previous version.
(Word count: 3041)
View all updates.
|
|
Creating Bloomshine
|
Apr 12 2008, 3:30 PM EDT |
|
edit |
1 word added
1 word deleted
3 images added
2 images deleted
|
Change:
FILTER.FILTER:Here's some pseudo code to illustrate the overall behavior:When the player presses the Space bar...If the World is not already IN_PLAY...Set the World's state to IN_PLAYRandomly create new seedsReset the number of total number of bloomsNotify the player of the current goal
View changes from previous version.
(Word count: 3035)
View all updates.
|
|
Creating Bloomshine
|
Apr 12 2008, 3:23 PM EDT |
|
edit |
|
Change:
There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 3035)
View all updates.
|
|
Creating Bloomshine
|
Apr 12 2008, 3:23 PM EDT |
|
edit |
392 words added
373 words deleted
1 image added
1 image deleted
|
Change:
of SEEDS is incremented by "5" ensuring the next level has more seeds than the previous one. DIFFICULTY is also updated as long as it
View changes from previous version.
(Word count: 3035)
View all updates.
|
|
Creating Bloomshine
|
Apr 12 2008, 3:01 PM EDT |
|
edit |
|
Change:
There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 3020)
View all updates.
|
|
Creating Bloomshine
|
Apr 12 2008, 3:01 PM EDT |
|
edit |
|
Change:
There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 3020)
View all updates.
|
|
Creating Bloomshine
|
Apr 12 2008, 3:01 PM EDT |
|
edit |
218 words added
95 words deleted
|
Change:
Otherwise, if the SEED has been PINNED (set in the previous behavior as a result of colliding with another blooming SEED) it's RADIUS is increased. If it reaches a maximum size, WILTING begins by setting the custom property to "True"Because fonts render strangely and
View changes from previous version.
(Word count: 3020)
View all updates.
|
|
Creating Bloomshine
|
Apr 12 2008, 2:25 PM EDT |
|
edit |
20 words added
18 words deleted
|
Change:
has thereached seed'sit's radiusOtherwisemaximum size....Begin WILTINGHere are the step-by-step instructions for assembling this behavior:First we need to see if this SEED is WILTING. This is accomplished by testing if the SEED's WILTING property is set to true. The wilting process involves either reducing
View changes from previous version.
(Word count: 2895)
View all updates.
|